In the projections the expected minutes played will have a large impact on player stats. Looking at the MPG projections some teams however are way over the total available minutes, even based on the minimum amount per player (which in many cases would mean end of bench players won't play at all).
I know the meaning of the * and end of season min, but even then for some teams it doesn't look right.
It would be nice to know what's going on exactly, thanks.
Robert
Hi Robert,
I get this question quite a bit every year. The overage, as it appears, is mostly due to the injuries that strike and push MPG totals upwards. Sometimes the potential for a trade within a team can drive numbers up, but that's pretty rare. In the case of guys that are out of the rotation their games played are very, low, too -- if you're looking at team minutes (5 * 48 * 82) in the aggregate sense.
I will say, however, if I am missing it's going to be on the high side, simply because we won't know what injuries are going to strike and the MPG projections are designed to give a 'likely case' scenario of where a particular asset should fall.
Hope this helps!
AB
Oke, so games played is the key, which will fluctuate due to injuries and lineup changes. I also understand the extra bench minutes as you can expect injuries to bigger minute players.
It's a short wait for the Bruski 150 for me. I take it it's based on total value, so also based on expected injuries / games played?
Thanks
The Bruski 150 is my go-to-war guide for folks and what I'm trying to do is predict end-of-season value for players (games played included). I use a blend of stat-based and non-stat based methods to get to my final results. Toward the bottom of the list I might swap in some higher upside guys to replace some plodders (high games played, low-value, less probability for being useful in 12-team leagues).
Good stuff, thanks for the swift reply!